In Depth Guide: Nightfalls

October 26, 2018

 

Tools, Guns, Keys to Super Weapons

 

Strikes, the loot, how to farm and further information:

 

  • Upon completing a Nightfall Strike, you will receive an exclusive emblem which tracks your highest score for that Strike. These Emblems all come with variants of the original version which also drop from repeating the Nightfall and getting a completion

  • Bungie has confirmed that there are 'thresholds' where the drop rate increases for the Emblem Variants and increase in the Token Rewards. These are 30K/60K/100K/200K. After surpassing 100K for any of these strikes, wearing the Nightfall Emblem will grant you an 'Aura' around your swede as long as you are wearing the Emblem

  • These pieces are ONLY available from completing the Nightfall Strike version of each Strike. If the strike isn't a part of the Weekly Trio, you must wait for it to appear

  • The Weapons found in Forsaken are subject to Random Rolls, older DLC versions are the same static rolls as before.

  • Each Strike can be farmed all week for a chance at a drop or multiple drops of each piece.

  • To enable the scoring and Modifiers, visit Xur to pick up a 'Five of Swords' Challenge card. Xur is available Friday reset until the Weekly reset on the Tuesday

  • Heavyweight still makes your strongest Heavies viable so I pretty much always recommend Whisper of the Worm/Sleeper Simulant for the most efficient runs. These are of course not 100% required but do help. Alternatives can include Tractor Cannon for the team players out there (Increase Void damage by 50% and Arc/Void by 33% for the full team) and Many Cluster Bomb Rocket Launchers (Sins of the Past, Bad Omens, BrayTech Osprey)

  • Follow each link of the weapons for their Lore, Rolls and what could potentially drop on the Random ones. Some really nice combos here that I think could be hidden gems for both PVE and PVP

  • Nightfall drop protection to be added October 30th - TWAB

  • Forsaken Nightfall loot has ‘Curated’ Masterwork Rolls just like the Last Wish Raid

 

Disclaimer

 

  • There are various ways to run these things and can be completely changed via Team set up/loadouts. These are just my experiences and what I found best in my team. Please feel free to ask/share your best loadouts and I can update this for the community to use at their leisure

  • Little tip to bounce off the above. Just because the Singe is Solar DOES NOT mean you have to run a Solar Subclass. Varied loadouts on teams can be super effective in helping the overall cause

  • The reason Solar is so dominant is because of Sleeper/Whisper. They literally melt most bosses and that's without mentioning Celestial Nighthawk/Melting point. Tethers with Orpheus Rigs are also fantastic for Orbs/slowing down adds for big scores

A Garden World (Osiris DLC required)

 

  • Universal Wavefunction (Ship)

  • Farm recommendation: Arc/Solar and Heavyweight.

  • Score recommendation: Solar - Match Game/Extinguish/Blackout

 

Note for Farm Runs - You can also consider throwing Momentum on here as you’ll most be trying to get out of the infinite forest as fast as possible

Exodus Crash

 

  • Impact Velocity (Sparrow)

  • Farm recommendation: Solar/Void and Heavyweight.

  • Score recommendation: Solar - Match Game/Famine/Extinguish (For the brave) OR Grounded

Lake of Shadows

 

  • The Militia's Birthright (Kinetic Grenade Launcher)

  • Farm recommendation: Solar and Heavyweight.

  • Score recommendation: Solar - Match Game/Extinguish OR Famine/Blackout OR Grounded (Blackout can be manageable with Tethers)

Pyramidion

 

  • Silicon Neuroma (Kinetic Sniper Rifle)

  • Farm recommendation: Arc/Solar and Heavyweight.

  • Score recommendation: Solar - Match Game/Extinguish/Blackout

Savathûn's Song

 

  • Duty Bound (Kinetic Auto Rifle)

  • Farm recommendation: Solar and Heavyweight featuring 1 or 2 Nightstalkers for add control if you think you need it.

  • Score recommendation: Solar - Match Game/Extinguish/Blackout OR Grounded

The Arms Dealer

 

  • Tilt Fuse (Sparrow)

  • Farm recommendation: Arc/Solar and Heavyweight. Arc is great for melting the boss but be wary of Arc Cabal/Fallen if they show up.

  • Score recommendation: Solar - Match Game/Extinguish/Blackout

The Corrupted (Requires Forsaken DLC)

 

  • Horror's Least (Energy Pulse Rifle). Curated Masterworked Roll available

  • Farm recommendation: Solar and Heavyweight.

  • Score recommendation: Solar - Match Game/Extinguish OR Famine/ Blackout OR Grounded

The Hollowed Lair (Requires Forsaken DLC)

 

  • Mindbender's Ambition (Energy Shotgun) Curated Masterworked Roll available

  • Farm recommendation: Solar and Heavyweight.

  • Score recommendation: Solar - Match Game/Extinguish/Blackout OR Grounded

The Insight Terminus (Requires Warmind DLC)

 

  • The Long Goodbye (Energy Sniper Rifle)

  • Farm recommendation: Solar/Void and Heavyweight.

  • Score recommendation: Solar - Match Game/Extinguish/Blackout OR Grounded

The Inverted Spire

 

  • Trichromatica (Ghost)

  • Farm recommendation: Solar and Heavyweight.

  • Score recommendation: Solar - Match Game/Extinguish/Blackout

Strange Terrain (Requires Warmind DLC)

 

  • Braytech Osprey (Rocket Launcher)

  • Farm recommendation: Arc/Solar and Heavyweight.

  • Score recommendation: Solar - Match Game/Extinguish/Blackout OR Grounded OR

    • Arc - MG/Extinguish/Grounded. For this method, you want 3 Wardcliff coils and a Lunafaction Warlock. When Norris spawns, pop an empowering well and get ready, when he becomes damageable, unload the Coils. If done right, should be a fast and efficient one phase kill

Tree Of Probabilities (Osiris DLC required)

 

  • D.F.A. (Hand Cannon)

  • Farm recommendation: Solar and Heavyweight.

  • Score recommendation: Solar - Match Game/Extinguish/Blackout OR Grounded

 

Note for Farm Runs - You can also consider throwing Momentum on here as you’ll most be trying to get out of the infinite forest as fast as possible

Warden of Nothing (Requires Forsaken DLC)

 

  • Wardens Law (Hand Cannon) Curated Masterworked Roll available

  • Farm recommendation: Solar and Heavyweight.

  • Score recommendation: Solar - Match Game/Extinguish/Blackout OR Grounded

Will of the Thousands (Requires Warmind DLC)

 

  • Worm God Incarnation (Transmat effect)

  • Farm recommendation: Solar and Heavyweight.

  • Score recommendation: Solar - Match Game/Extinguish/Blackout OR Grounded

What's a Nightfall/How has Nightfall changed since I last played?

 

Both of these questions have changed from Vanilla, Osiris, Warmind and Forsaken. Below I'll start from the basics and work up to hopefully get you all covered

 

  • A Nightfall is the End Game version of Strikes. Their Power level begins at 540 (Since Forsaken) and you are able to participate in 'Scoring' which allows you to go for High Scores or help increase the Drop Rates of Nightfall specific Loot

  • To enable the scoring and Modifiers, visit Xur to pick up a 'Five of Swords' Challenge card. Xur is available Friday reset until the Weekly reset on the Tuesday.

  • The modifiers include increase difficulty (Which lowers your Light level and increases the score multiplier), positive ones such as 'Arc/Solar/Void' Singe (25% damage increase to that particular element).

  • Difficulty increase means your Power Level is lowered. So for example if you are 550, I’d stick it on ‘difficulty 9’ so reduce you to 541. Higher than the recommended but not low enough to hinder you

Full list of Mods below

 

Modifier Effect

 

  • Grenadier: Grenade abilities deal more damage and recharge much faster (Removes 1x multiplier)

  • Brawler: Melee abilities deal more damage and recharge much faster (Removes 1x multiplier)

  • Heavyweight: Power weapons deal more damage, and more ammo is available (Removes 1x multiplier)

  • Extinguish: If your fireteam falls in a restricted zone everyone is returned to orbit (Adds 0.3x multiplier)

  • Match Game: Enemy shields are highly resistant to all unmatched elemental damage (Adds 1x multiplier)

  • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of light (Adds 0.25x multiplier)

  • Momentum: Regeneration is disabled while motionless, but faster while sprinting (Adds 0.15x multiplier)

  • Grounded: Damage taken while you are airborne is greatly increased (Adds 0.25x multiplier)

  • Blackout: Enemy melee attack damage is increased, and radar is disabled (Adds 0.5% multiplier)

  • Famine: All ammunition drops are significantly reduced (Adds 0.25x multiplier)

  • Iron: Enemies have more health and don't stagger (Adds 0.25x multiplier)

 

Following this, there is a Triumph and an Emblem from Zavala for Nightfall 'Efficiency'. The higher the accumulative score of ALL Nightfalls you complete, the efficiency increases on the Emblem. Hit 12 on the Emblem/Game and the Triumph is yours. Hitting 14 allows purchase of the Shotgun Zavala is selling.

 

Best way to put it for scoring, is the official wording from Bungie.net

Nightfall Strike Scoring

 

Listed below is vital information that players should be aware of when participating in a Nightfall Strike:

 

  • Three Nightfalls are available per week

  • Guided Games will pick one of the three Nightfalls; it will most often select the base game Nightfall available to ensure all players have access.

  • Scoring is team-based and the sum of individual performances

  • Scoring is primarily driven by kills and secondarily by orb generation

  • Score bleeds over time

  • Scoring cuts off after time thresholds. At 15 minutes, new points earned are reduced by 50%. At 18 minutes, players stop earning new points and it’s a race to finish the run and post the best score

  • PLEASE NOTE: With the removal of Prestige Nightfall at Forsaken's release, the base difficulty for Nightfall has been increased.

SOURCE

 

 

 

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