Destiny 2 Update 2.0.4

October 16, 2018

 

Sandbox

 

Abilities

 

Titan

 

  • Now Throwing Hammers can be picked only if your own Throwing Hammer ability is not fully charged

  • Fixed an issue in which Burning Maul’s slam attack was unintentionally triggering melee-based perks

  • Banner Shield can no longer be overpenetrated by weapons with perks such as Armor-Piercing Rounds

  • Resupply can now also benefit allies behind obstacles

 

Hunter

 

  • Fixed an issue in which Kill Clip would not trigger if players reloaded their weapon using Marksman’s Dodge while having the Dragon’s Shadow Exotic chest armor equipped

 

Warlock

 

  • Fixed an issue where Healing Rift and Well of Radiance could prevent weapon perks such as White Nail and Magnificent Howl from working properly

    • Note: This introduced a bug where White Nail may occasionally activate after 2 hits. This will be addressed in a future update.

  • Fixed an issue where Handheld Supernova could deal damage to allies

  • Fixed an issue where Handheld Supernova kills would sometime appear as “Killed by the Architects” in the obituary and where the ability was inconsistent in triggering the Dark Matter perk

  • Players will no longer perform the Atomic Breach melee ability when using the heavy attack of the Escalation Protocol Sword

  • Fixed an issue in which using the Phoenix Protocol Exotic chest with Well of Radiance could result in weapons not rendering

  • Casting Chaos Reach with your back up against a wall will no longer block the beam

  • Fixed an issue in which Chaos Reach was dealing less damage at lower framerates; as a result, players may now notice an increase in total damage output

 

Armor

 

  • Lucky Pants will no longer reload Hand Cannons that are not stowed

  • Fixed an issue where ammo scavenger perks would give certain weapons less ammo than intended

  • Prodigal Grasps and Dragonfly Regalia Grasps will no longer block the player’s view when they are using a Bow

 

Weapons

 

  • Increased Scout Rifle damage against combatants

  • Repositioned the scope on the Fighting Lion’s Lupus Visage ornament for better visibility while players are aiming down sights

  • Decreased Fighting Lion damage to be brought in line with other breach-load Grenade Launchers 

  • Reduced aim assist on Sleeper Simulant

  • Buffed aim assist on Linear Fusion Rifles (not including Sleeper Simulant)

  • Fixed an issue where Dynamic Sway Reduction and Zen Moment perks would not function properly when combined with Lunafaction Boots or Rally Barricade

  • Fixed an issue where the Taken Spec mod description was displayed twice in weapon tooltips

  • Fixed an issue where the Between Breaths ornament for Whisper of the Worm would not display properly

  • The charge bar on compound Bows now fills in two stages to directly reflect the two stages of the drawing animation

  • Fixed an issue where visual effects on some weapons were sometimes still visible next to a character using Super abilities

  • Fixed an issue where being shot by an allied Guardian’s Telesto could result in a crash

  • Fixed an issue where One Thousand Voices would sometimes speak at the volume of One Hundred Thousand Voices

  • Fixed an issue where Bows were not equipped properly when characters were sprinting

  • Fixed an issue where the Badlander Shotgun was missing reload audio

  • Updated the ATC Rex Häkke scope to align with other weapon scopes

  • Fixed an issue where parts of Borealis did not display the correct element

  • Fixed excessive perk activation audio for Redrix’s Broadsword when players activated the Desperado perk

  • Fixed excessive perk audio for Trinity Ghoul’s Lightning Rod perk when the weapon is stowed

  • Updated the draw animation on Trinity Ghoul

  • Updated the description of Ionic Return on Borealis to more accurately reflect its bonus damage behavior

Gambit

 

General

 

  • Fixed an issue where Gambit clan engrams were not functioning properly

  • Fixed an issue where shield walls would not spawn at the beginning of a match

  • Fixed an issue where matchmaking for Gambit would sometimes take longer than intended, sometimes resulting in players being removed from the match

    • Gambit Quitter Penalties have been reenabled

  • Fixed an issue where the invasion portal would sometimes not open throughout the match

Crucible

 

Iron Banner

 

  • Fixed an issue where Iron Engram displayed a higher Power level than intended

  • Fixed an issue where Iron Banner token rewards from matches were doubled

  • All Iron Banner bounties will now reward powerful gear

  • Iron Banner bounty requirements have been reduced:

    • Lightbearer: Super kills reduced to 20 from 25

    • Iron in the Blood: Match completions reduced to 15 from 30

    • Shine On: Orbs generated reduced to 50 from 100

    • Iron Victory: Match wins reduced to 7 from 10

    • To Be Precise: Precision kills reduced to 50 from 100

    • All in a Week’s Work: Kills reduced to 150 from 250

 

General

 

  • Fixed an issue where the kill feed would no longer display under certain circumstances

  • Capture Zone waypoints no longer pulse when progress state changes or when in a Power Play in Iron Banner

  • Fixed an issue that prevented audio cues from playing when players are revived in Countdown

 

Medals

 

  • In Breakthrough, fixed an issue where the “Quick Strike” medal could be awarded for a short time after deploying the Breaker

  • Fixed an issue where the Survival medal “Lone Gun” was firing for all players when winning a round

  • Corrected an issue where the new “Perimeter Control” medal in Control did not properly replace the deprecated “I Live Here Now” medal

 

Quests

 

  • Updated quest step “The Candidate” in “Forging the Broadsword” to new requirements: “In the Crucible, rapidly defeat opponents in groups of two or more.” 

    • This step will now track individual players defeated in a multikill instead of counting only “Double Play” medals 

    • Before, “Triple Play” rewarded +1 progress for 1 Double Play. Now, “Triple Play” will award +2 progress for “Double Play” and +1 for “Triple Play.”

Items and Economy

 

General

 

  • Fixed an issue where powerful gear could sometimes drop at the same Power level as a character or below

  • Raised the low end of powerful gear, which slightly increases the average Power upgrade per powerful drop

  • Edge Transit has some company; added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to world Legendary pool

  • Fixed an issue where Prime Engrams were going straight to the postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards

  • Fixed an issue where the Cataloguer emblem was repeatedly sent to postmaster for some players

  • Fixed an issue where Offering to the Oracle was not being properly consumed on use for some players

  • Fixed an issue where the Last Wish Ghost and Sparrow were not dropping at the intended drop rates

  • Fixed an issue where some weapons did not dismantle into the proper materials

 

Triumphs

 

  • Removed “Trace Rifle Mastery” Crucible Triumph for players on all platforms

  • Added Triumphs for completing Exotic badges in Collections

  • “Trusted Right Hand” Triumph is now possible to complete

    • It no longer requires more weekly bounties than are available in a week

  • Triumphs to find all Ascendant chests in the Dreaming City no longer lose progress on the weekly reset if players have completed, but not yet claimed them

 

Collections

 

  • Transmat effects added to Collections, under the Flair category

    • Transmat effects gained (inventory or postmaster), used, or dismantled after September 4, 2018 will be unlocked in Collections

    • Transmat effects are unlocked when added to player inventory, NOT when gaining ships that have them pre-socketed

  • Added event Ghosts to Collections

  • Added Forsaken emblem variants to Collections

  • Added missing emblems to Collections

  • Source updated for the Grenade Launcher Through Fire and Flood: Obtained through Legendary drops and rank-up packages

 

Bounties

 

  • Fixed an issue where bounties could expire in a players Post Master and cause WEASEL errors

  • Fixed an issue where Korean IGR bounties did not have an Abandon option

  • Added a recovery state for players who abandoned IGR bounties to acquire a weekly rotating IGR bounty for 250 Glimmer

    • This recovery state persists until the next weekly reset

  • Fixed an issue where the Eververse Bounty “Rise to the Challenge” did not have an Abandon option

    • Players who Abandon “Rise to the Challenge” will be able to recover it from Eververse for 250 Glimmer until the weekly reset.

 

General

 

  • Fixed an issue where boosted players could not receive Destiny 2 achievements for the boosted class

    • Players will now receive the achievement when unlocking the first node of a new subclass

  • Fixed an issue where players could not receive credit for the Destiny 2 achievement for completing the weekly Flashpoint

  • Sturm quest will now increment when picking up Legendary and Exotic engrams

  • Pinnacle wanted bounties from Spider will now complete for all members of the fireteam

  • Bakken, the Relentless can now be summoned in the Divalian Mists

  • Fixed an issue where the Blind Well could become locked if multiple players tried to activate it at once

  • Heroic completion on the Rift Generator public event now consistently grants the appropriate rewards and properly counts toward Heroic public event completions

  • Fixed an issue where some players were unable to access the Strike playlist

  • Fixed an issue where enemies would not spawn during Kalli, the Corrupted raid encounter

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