Destiny 2 Update 1.2.0

May 9, 2018


Warmind Launch


  • Warmind is now available

  • Season 3 has begun

Player Character




  • Players who own Warmind may now reach level 30 and Power level 385




  • Multi-emote is now available, and players can now configure all four emote options with player-selected emotes

  • Emotes are now stored on the Multi-Emote page of the character inventory

  • The emote collection has been removed from the Vault, as emotes are now stored on the character





  • Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)


Exotic Weapons – General


  • Implemented Exotic Masterwork weapons


Exotic Kinetic Weapons


  • Sweet Business

    • Increased the ammo gained when players pick up Kinetic ammo

    • Increased ammo inventory


  • Vigilance Wing

    • Recovery is set to maximum while the Last Stand perk is active


  • The Jade Rabbit

    • +20 stability


  • Rat King

    • Enhanced the total stat benefits of running with a pack

    • Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player 

    • The Rat Pack perk can now activate and stack while Rat King is stowed

    • Added HUD notification text for when the Rat Pack perk is active

    • Increased ammo inventory

    • Added full auto


  • Crimson

    • Refined damage, rate of fire, and recovery time between bursts 

    • Increased ammo inventory


  • Sturm and Drang

    • Sturm

      • Increased base stability stat

      • Overcharged rounds from Drang now deal 80% bonus damage

      • Added HUD status notification and visual feedback for when the magazine is overcharged

    • Drang

      • Kills with Drang reload Sturm and add one overcharged round even if Sturm's mag is not full

      • Increased magazine size

      • Now has the Rampage perk


Exotic Energy Weapons


  • Hard Light

    • Can now be manually reloaded to change the damage type

    • Hits after its rounds bounce now deal double damage


  • Graviton Lance

    • Now fires two-round bursts

    • Increased stability

    • Reduced recoil on its final round in a burst

    • Cosmology explosion deals more damage

    • Cosmology explosion now spawns secondary Void projectiles

    • Enemies eliminated float up and back, detonating closer to their death location

    • Improved aim assist


  • Skyburner’s Oath

    • +10 aim assist

    • +30 increased handling

    • Now has the Explosive Payload perk

    • Hip fire now lobs slower-moving projectiles with tracking


  • Riskrunner

    • Now deals more damage while Arc Conductor is active

    • Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands

    • Arc damage resistance is now enabled against Guardians in the Crucible

    • Arc Conductor can be activated while the weapon is stowed

    • Added Arc FX to the player while Arc Conductor is active


  • Sunshot

    • Increased damage and radius of kill explosion


  • Coldheart

    • Damage now ramps up faster

    • Reduced incoming flinch

    • Increased precision modifier to 1.4x (was 1.05x)


  • Prometheus Lens

    • Increased magazine size to 100 rounds

    • Deals more area damage and less beam damage

    • Increased precision modifier to 1.4x (was 1.05x)


  • Fighting Lion

    • Deals more blast damage and less direct hit damage

    • Increased ammo inventory

    • Increased spawn ammo

    • Kills with this weapon guarantee Energy ammo drops


Exotic Power Weapons


  • Tractor Cannon

    • Weapon damage now suppresses targets

    • Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds


  • D.A.R.C.I.

    • Reduced flinch

    • Reduced zoom on scope

    • Increased precision damage to locked-on targets (up to 4x)

    • Increased aim assist


  • Borealis

    • Reduced flinch

    • After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine


  • The Prospector

    • Grenades now stick to surfaces

    • Grenades now cause burn damage over time


Weapon Perks


  • Pulse Monitor

    • Now reloads 35% of the magazine (up from 17.5%)

    • Now can activate while the weapon is not equipped


  • Precision Frame

    • Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons

    • The pattern is now more consistent as the weapon kicks

    • Lightweight Grenade Launchers

    • Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel


Legendary Weapons


  • Precision Hand Cannons

    • Adjusted the ADS firing animation


  • Linear Fusion Rifles

    • Increased precision damage modifier to 2.0x (was 1.5x)





  • Changes to outgoing player damage scaling vs. higher-level combatants

    • Higher-level combatants take longer to kill if you’re below their level

    • Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta

    • Over-level combatants continue to increase in difficulty up to 50 Power levels above the player

    • When enemies are 50 Power levels or higher above a player, they will be immune to damage

    • Over-level, immune combatants will display a “??” icon in their nameplate

    • Updated the damage dealt to combatant Energy shields from the following weapon damage types:

    • 3x damage dealt from Energy weapons of a matching damage type

    • 2x damage dealt from Energy weapons of a nonmatching damage type

    • No bonus damage from Kinetic weapons




  • Heroic strikes now feature rotating modifiers:

    • At any given time, the following will be active on the Heroic strikes playlist:

    • 1x Elemental Burn (weekly rotation)

    • 1x Advantage (daily rotation)

    • 1x Disadvantage (daily rotation)

    • In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty

  • Legendary Nightfall Strike Challenge Card

    • Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card

    • The Legendary tier adds additional slots for new Advantages and Disadvantages

  • Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song”

  • Fixed an issue where the Nightfall score summary was only displaying kills since last death

  • Now displays the score for entire activity completion

  • Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met

  • Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas




  • Weekly lockouts for raid rewards are now class-based

  • Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week




  • Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner

  • Increased Vault size from 200 items to 300 items

  • Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris

  • Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury

Items and Economy




  • Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before

  • Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch

  • Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic

  • Fixed an issue with slow load times for Uncommon gear

  • Mods and shaders can now be dismantled from the Item Details screen

  • Items can now be dismantled from the Postmaster and the Vault

  • Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded


Character Inventory


  • Created a  “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests

    • Items in the Pursuits category are specific to each character and not shared across the account




  • Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone

  • Increased the number of items available for purchase via Bright Dust from 14 to 18

  • Additional slots will feature shaders and transmat effects

  • Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full

  • Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen

  • Added the Prismatic Matrix to Eververse

    • At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available

    • An account's first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix

    • Players may hold up to three Prismatic Facets at a time

    • Additional activations may be purchased for 200 Silver each

    • This item inventory is based on a knockout list and will not drop duplicates

    • Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list





  • A new set of clan perks is available for you to earn in Season 3

  • A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2


Clan Engrams 


  • Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons

    • These now grant Crucible and Vanguard rewards

  • Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power

    • The Nightfall and Crucible clan engrams will grant rewards up to 340 Power


Guided Games


  • A new set of Guided Games tickets has been granted to all players

  • Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide

  • The emblem rewards an aura for 14 days when completing a raid as a Guide

  • Once a week while the aura is active, guiding a raid to completion grants a Bright Engram





  • Private Matches are now available to all players

  • Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches

  • Added a Crucible ranking system (see details here)

  • Added a fireteam matchmaking system (see details here)




  • Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists

  • New Warmind maps: Meltdown and Solitude

  • Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale 

  • Added kill volumes to the Burnout to prevent players from escaping the intended playable space

  • Fixed a cinematic camera point on the Dead Cliffs for 6v6


Game Modes


  • Added “Doubles” to the Weekly Rotating playlist





  • Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article)

    • SFX Volume

    • Dialogue/Cinematics Volume

    • Music Volume

    • Chat Volume




  • Key Mapping

    • Secondary key mappings can be assigned through the Settings menu in Destiny 2.

    • Key Mappings are now stored per-account by default.  There is a setting in the Settings menu to store Key Mappings per-machine instead.

  • Text Chat

    • Incoming Text Chat messages are now visible by default.  There is a mappable key (defaults to 'L') to toggle Text Chat to a minimized state.

    • Incoming Text Chat messages now play an audio cue while text chat is in the minimized state.  This can be disabled in the Settings menu.





  • Fixed an issue where the cursor sometimes failed to appear on destination maps











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