This week at Bungie, we’ve got details on the next update to Destiny 2.
On Tuesday, Faction Rallies came to a close, and New Monarchy defended their title. They are now two-time champions and they aren’t shy about rubbing it in the other factions’ faces. You can pick up their prize in the Tower. Servants loyal to the New Monarchy will get a discount. Everyone else can still get it, but it’s going to cost more Glimmer.
Perhaps Future War Cult will finally get a “W” the next time Factions Rallies returns. Until then, we have a new event to look forward to.
It’s time. A battle of Guardian versus Guardian returns.
Begins: Tuesday, January 30
Ends: Tuesday, February 6
The game is Control!
This will be the first time Lord Saladin returns to the Tower in Season 2. There have been some changes to how you’ll go about decorating your Guardian with relics of the Iron Lords.
First, we are adding new items to the engrams you will find waiting for you when you visit Lord Saladin. There will definitely be Season 2 weapons in the Iron Banner Engram and we will be adding more in the next event. Here is a look at what rewards you can expect to earn next week.
The only thing not pictured is the Iron Banner ship. We’ll save that for when you discover it yourself.
If you are missing items from last season, they will still drop as possible rewards from the engram. There is also a new emblem that tracks how many lifetime rank ups for Iron Banner you have earned in Destiny 2. You can earn it by completing the Iron Banner Milestone.
We've received a lot of feedback from previous Iron Banner events that players preferred a way to directly acquire items. We have added the ability to obtain armor and three different weapons from Lord Saladin during each event. Here is what he has to offer next week.
The final way to earn rewards is by completing challenges. Ornaments are available for all your Iron Banner gear and you can unlock them by completing various objectives for Lord Saladin.
Season 2 Ornaments
There are no limits to how many engrams you can acquire or how many tokens you can earn. Get as much playtime as you can during the week. It will always move you a little closer to opening another engram, earning an ornament, or purchasing a piece of gear from Lord Saladin. Go nuts!
Masters of the Armor
Many of you have already been discovering Masterwork weapons and adding them to your collection. Next week, we are adding Armor Masterworks to the mix. All Legendary armor now has a chance to drop as a Masterwork. The same rules apply as with the weapons, you will have a higher chance of getting Armor Masterwork from Trials of the Nine and Raid activities. But you might get lucky with an engram from Lord Shaxx or any other vendor who offers engrams.
Please note: All Raid Masterworks must be earned from raid drops and can’t be obtained from Engrams or vendors in the Tower.
Each armor piece grants 3% damage resistance while using a Super
Masterworks armor can be reworked to a different stat package (Heavy, Light, or Restorative) for one Masterwork core and 10 Legendary Shards
You can now rework stats on your armor. The results will still be stat packages that are found on other pieces. There is a UI bug right now where if you try to quickly rework Armor sets it will appear to rework to the same stats. It doesn’t actually perform the rework function or use your materials, but can be quite scary, so we wanted to give you a heads up.
This is just the first version of Armor Masterworks. We are planning to continue updating this system and adding additional benefits. As always, if you have any feedback, please let us know.
Raid Reward Renewal
Raiding is one of Destiny 2’s ultimate endgame experiences. So far, you have explored the mysteries of the Leviathan and dove even deeper into its first Lair, the Eater of Worlds. We’ve received feedback that, while the experiences were epic, the rewards could use some more love. We invited Senior Designer Daniel Auchenpaugh to tell you more about what we’re changing with rewards starting with next week’s Raids.
Daniel Auchenpaugh: With the upcoming January patch, we're making a number of changes to the way Raid rewards work. We've been hearing that the current system doesn't feel exciting when you kill bosses, that tokens aren't interesting enough, and that you want more deep-chase items to hunt down. This is our first swing at tackling some of those, and we hope you'll jump in and play with these changes a bit and then let us know how you feel. For now, let's dive in to the changes and talk a bit about our goals and thinking with them.
Raid Armor: Now With Raid Perks!
Raid armor now drops with perks that function on the Leviathan; these appear on mods that are selectable on both new drops and existing Raid armor pieces you may alread have in your inventory. Additionally, these mods are reusable: if you swap to another one these will always be in the list to swap back to on your Raid armor for the low, low price of 1 Calus Token. Since no one wants to take a -5 Power penalty if they remove their Legendary mods while in the Raid, all the Raid mods are Legendary by default. This should also be extra icing on the cake for players who can’t seem to get that last mod they need to max their gear out.
The goal for these perks was to elevate the power of Guardians in the Raid, and we aimed to build things that were useful in every encounter. As a result, we avoided things that relied on specific mechanics to be useful and moved to broadly useful perks like "Recharge your grenade when you activate your Super" and "Deal 20% extra damage after getting a melee kill" as opposed to things tied to specific mechanics.
Clearing Prestige now gives you Prestige and normal drops. If you have the prowess to clear Prestige, then you've proven yourself enough that we don't need to force you to go back and do Normal as well.
Raid Encounters Always Drop a Raid Piece
We didn't want players to have that "dead encounter" feeling anymore, where they had already received all the rewards for that encounter and were just waiting on a later encounter. Or, even worse, the disappointed feeling where no one in your raid group gets something, which could happen under rare circumstances in the old system. So we've unified the drop tables for the encounters so that raid gear isn't tied to a specific encounter anymore (with an exception I'll get in to down below...) so no matter what encounter you clear, you can get raid loot. Oh, and every encounter has a chance to drop an exotic. Not an engram that you have to take back to Rahool for decryption, but an item you could equip and start using immediately if you want. This list of possible exotic drops is comprised of all non-quest exotics, with armor and weapons weighted equally, and is restricted to things your class can equip.
Raid Vendor Sells a Rotating Selection of Raid Gear
If you just can't get that last piece to drop for you, we want to give you some agency with your tokens. For a cost of Legendary Shards and some Calus Tokens, you can purchase these pieces if you have completed that raid for the week. For instance, if you want to buy the Prestige Chest armor, you need to complete Prestige mode that week before you can do so. This is so people can't save up tokens by sticking to normal mode and still wear the Prestige gear; we wanted to give people agency to fill in those few slots they're missing, not negate the need to progress further in the raid. Ole Benedict will change up what pieces they have available for purchase each week.
New Item: Exotic Raid Ghost "Contender's Shell"
While not quite at the grind level of the legendary Nanophoenix, we felt like we needed to add a chase item to the Raid pool to make coming back still have reward potential each week. Enter the Contender’s Shell. This Ghost can drop from the final encounter in either Leviathan or Eater of Worlds. We also included some bad luck protection to avoid the previously mentioned "Nanophoenix Problem" so that dedicated raiders can rest assured they'll get their hands on it eventually, even if it takes several weeks.
The Contender's Shell comes with some brand new perks that we're hoping helps reward players that keep clearing the Raid even after they've gotten their Ghost. Both active only on the Leviathan, and its lair, they aim to make Leviathan encounter rewards stay awesome. First, Seeker of Brilliance enables the chance for encounters to drop Bright Engrams from their loot pools. Every time one doesn't drop a Bright Engram, we increase the chance for the next. Remember those Exotics that can drop from encounters I was talking about earlier? Well, Seeker of Opulence means those exotics have a 50% chance to pull from a list of Exotics you haven't collected yet instead of the standard list. Lastly, to top off this already pretty rad Ghost, we threw on Seeker of Glory, which provides a tracker for the number of encounters you have defeated on the Leviathan.
I realize this is a bit of an avalanche of text more than a wall, but I wanted to talk about both what we were working on and why we did it. I know we still aren't going to address every concern here, but hopefully this is a start in good faith. If we missed the mark on something, please let us know. Additionally, if you think we really nailed it with one of these changes, please give us that feedback as well so we can keep doing more of that. We're hard at work on the next month's update now, but I hope next week you jump back in to the Leviathan (both Raid and the Lair) and let us know how it feels.
Patch Note Preview
Armor Masterworks and changes to Raid rewards aren’t the only changes coming in the upcoming 1.1.2 update on January 30. Here is a look at a few of the other fixes you can expect to see in the full notes next week.
Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone
Players in social spaces, like the Tower, receive a notification when their Lost and Found at the Postmaster is full
Heroic strike completions now have a greater chance of granting Exotic rewards
Since the launch of Destiny 2, we’ve gathered a lot of feedback on the new shader system. As time went on, and the shaders began to pile up, players lamented the cumbersome process of trying to delete each shader one by one.
You’ve been asking us why we can’t just allow you to dismantle entire stacks of shaders. I mean, there are other consumables that can be dismantled en masse. It’s a totally reasonable question and we wanted to let you know the facts. We’re not making excuses or claiming this problem is too hard to solve. We just want to be transparent about what the problem is, and how we are going to go about solving it. Here is Senior Design Lead Tyson Green to shed some light on shaders.
Tyson Green: Shaders are individual items, and individual items trigger individual reward bundles when dismantled, even when those rewards are simple. That creates a challenge for us that we haven’t yet addressed, which is triggering dozens (or hundreds) of reward bundles simultaneously when an entire stack of shaders is dismantled. This is challenging not simply because an arbitrary number of rewards need to be run and delivered simultaneously, but because we also have to safeguard against scenarios where this produced items that couldn’t fit in your inventory, which could be instantly lost (ex: shaders that produce Glimmer could easily evaporate into nothing if you were at or near the cap.)
It would be relatively easy to find another button on the controller (L2 + X?) and let players actually delete a full stack, but that isn’t the spirit of what players are asking for, so we’re looking at a stronger solve. In addition, we’re also looking at how to address other shader feedback:
It should be easier to get rid of a stack of shaders. We are looking at mass exchange solutions.
We know you miss D1 Armor Shader mechanics. Looking at ways to re-integrate that capability without losing the ability to shade weapons, Ghosts, ships, Sparrows, or customize specific pieces of armor.
We also understand you want shaders to be more freely usable and not limited by availability. We’re looking at re-introducing shader collections or a way to get copies of a shader in your possession.
This work is ongoing, and we’ll go on record as to when the solution will land as we get closer to a fix that we test and certify. For now, it was important to us that you know it’s on our workbench.
Turning the Page
Recently, we unveiled our very first webcomic. To call it the first implies that it would not be the last. Coming soon, we’ll be delivering the next episode.
Keep your eyes trained on Bungie.net next week for the continuation of the story.
If you ever need help with Destiny 2, the Player Support team is standing by on our #Help forum to assist you.
This is their report.
Next week, Destiny Services will undergo a series of maintenance windows. Some are related to Destiny 2 Update 1.1.2, while others are for general housekeeping. If you experience any issues connecting to Destiny services upon maintenance completion, please post a report to the #Help forum.
Monday, January 29, 2018
Destiny services will undergo backend maintenance. No downtime is expected. Maintenance will begin at 10 AM PST (1800 UTC) and is expected to conclude at 12 PM PST (2000 UTC).
Tuesday, January 30, 2018
Destiny services will be brought offline for maintenance. Destiny Update 1.1.2 will also become available upon maintenance completion. Please see below for the timeline of the maintenance window.
8 AM Pacific - 1600 UTC
9 AM Pacific - 1700 UTC
12 PM Pacific - 2000 UTC
Destiny server maintenance is scheduled to conclude
Destiny 2 Update 1.1.2 will be available to download and install
Iron Banner will begin as soon as maintenance concludes
Wednesday, January 31, 2018
Destiny services will undergo backend maintenance. No downtime is expected. Maintenance will begin at 12 PM PST (2000 UTC) and is expected to conclude at 2 PM PST (2200 UTC).
Armor Masterworks: Reworking Perks
Late in development, an issue was discovered impacting the ability to rework Masterwork Armor pieces quickly in succession.
If a player attempts to rework a Masterwork Armor piece immediately after reworking the item, a progress bar will fill, but no action is completed in game. The armor piece will retain the previously held perk, and no Masterwork Cores are lost due to this issue. Players will be required to attempt this action again when experiencing this issue.
The issue is currently being investigated by appropriate teams, and we will provide updates via @BungieHelp when more information is available.
Who here enjoys watching movies? Good, because we got more of ‘em. These are our favorites from this week. We are sending their creators a special emblem as a reward for their effort. You too can get your hands on the emblem. Just submit your video to the Creations page and you will get your shot. Don’t throw it away.
Movie of the Week: Argos Quick Burn
Honorable Mention: Hold the Door
Some of what we’re talking about this week are just the first steps in the plan we laid out in our Development Update a few weeks ago. You can expect the next update to land in February. We don’t plan on going dark until then. We’ll be around, keeping you informed on how everything is going. Next week, we will send out a graphical roadmap that will illustrate the updates we have planned for the coming weeks and months, along with what you can expect to find in them.
With Armor Masterworks and the new Raid rewards, next week is a prime opportunity to revisit the Leviathan. If raiding isn’t your jam, Iron Banner is calling your name. I plan on partaking in both. Maybe I’ll see you out in the wild.