With Curse of Osiris now live, it’s clear that we’ve made some mistakes with how we have handled content access. We would like to talk through the reasoning behind our decisions so far and what we are committed to changing moving forward.
The Destiny endgame features a variety of activities and playlists that we want to remain relevant to players as they grow more powerful. In Destiny 1, as your character grew more powerful throughout each expansion, some of our best content, like Vault of Glass, was left behind and lost its relevance for players. We wanted a better solution for Destiny 2, where all of our Endgame activities could stay relevant as each Expansion causes your Guardian to grow more and more powerful.
The following were our goals when we separated “Normal” and “Prestige” modes:
The Normal Leviathan Raid and Normal Nightfall would always stay at a Power level that was accessible to all players.
Prestige difficulty would always rise to the new Power cap. It could be the pinnacle of challenge, with the most prestigious rewards, but it therefore would require you to own the latest Expansion and be at the new Power cap.
Additionally, the game provides Seasonal, time-limited PvP playlists – Trials of The Nine and Iron Banner. These activities and their rewards are meant to evolve each Season, and they utilize new maps, so they would require you to own the latest content. To play the latest season of Iron Banner or Trials, and earn the new rewards, players would need to own Curse of Osiris.
We’ve heard from the community that both of these plans aren’t working. The Prestige Raid was a novel experience that players value, even if they don’t own Curse of Osiris, and it was a mistake to move that experience out of reach. Throughout the lifetime of the Destiny Franchise, Trials has always required that players owned the latest Expansion. However, for Destiny 2, Trials of The Nine launched as part of the main game, so it’s not right for us to remove access to it.
To make matters worse, our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2. This was an unacceptable lapse on our part, and we can understand the frustration it has created.
Therefore, this week, we will release a hotfix that will make the following changes:
Time limited events – Iron Banner, Faction Rally, and The Dawning, will be made available to all players.
We will be postponing tomorrow’s Faction Rally, to ensure all of our players can access the activity and the appropriate rewards.
Iron Banner and Faction Rally rewards that launched with Destiny 2 will still be accessible to all players.
New Seasonal Rewards that launch with Curse of Osiris, such as the new Seasonal Armor Ornaments, will require ownership of Curse of Osiris to acquire.
We expect these changes to go live tomorrow at the end of scheduled maintenance to deploy Update 220.127.116.11. Moving forward, we are also looking to improve on Heroic Strikes, with new challenges, new Modifiers, and free access for all players.
Thank you for your patience and feedback as we work to continuously improve the Destiny 2 experience.
-- The Destiny Dev Team