Xbox One and PC servers will shutdown for maintenance on Tuesday, November 22nd at
09:30 AM CET
03:30 AM EST
12:30 AM PST
to deploy Update 1.5 and Survival. Estimated downtime is approximately 3 hours.
The patch will be available for download around 10:00 AM CET / 04:00 AM EST / 01:00 AM PST and will be between 7gb to 9gb in size.
The Survival DLC will be available for purchase on November 22nd shortly after midnight local time on Xbox One and at 10:00 AM CET / 04:00 AM EST / 01:00 AM PST for Uplay and Steam.
Season Pass owners on Xbox One will need to manually activate the DLC through the ingame store by clicking on "Purchase".
More information regarding the PS4 release of Update 1.5 will follow soon.
Please note that you must own the Survival DLC to gain access to this content. This is available on Nov 22 for Xbox One and PC and December 20 for PS4.
Survival mode enabled
Cold, sick, hungry, stripped of gear, and beset by a brutal snowstorm, you must survive until extracting safely in the Dark Zone. Finding supplies, warm clothes and survival equipment will be vital to your success. However the environment is not the only danger; other agents and deadly Hunters will prove the biggest challenges to your survival.
Survival is a game mode offering a more hardcore experience with survival mechanics and permanent death.
The game mode hosts 24 players and takes place in a modified version of Manhattan, reusing the whole open world.
The game mode is session based, with one game lasting up to 2 hours.
The following content, changes, and bug fixes are available to Xbox One and PC players on November 22, and slightly later on PS4.
Enemy Armor Damage now functions in PVP: damage calculation in PvP ignores a percentage of the target’s armor equal to one third of the shooter’s Enemy Armor Damage.
Stagger now functions in PvP: high-stagger weapons (Shotguns and Marksman rifles primarily) will now cause the target’s aim to flinch.
Tactical Advance: This talent will now provide a maximum of 30% damage increase.
Stash size has been increased from 70 to 150 total items.
Loot, rewards & vendors
NPCs now have chances to drop crafting materials. Chances to drop higher quality increases with World Tiers.
Season Pass Open World Supply Drops will now scale with World Tier. Opening a supply drop in World Tier 1 will reward with Gear Score 163, 182 in World Tier 2, etc.
Items in the Scavenger crate in the Base of Operations will now scale with World Tier.
Vendors will now scale to player’s Gear Score, independently from the World Tier they’re in. This means that the Gear Score and currency value of goods they sell will adapt to the player’s Gear Score.
We have adjusted the Credits and Phoenix Credits rewards for Main Missions, High Value Targets and Incursions to better scale with World Tier. This results in an overall increase starting from World Tier 4 and above.
Swift: Reload Speed bonus has been increased from 15% to 25%.
Provident: This talent has been removed from World Tier 5 and will not roll or be available in recalibration for Gear Score 256 weapons.
Hurried, Focused and Disciplined are no longer exclusive to PP19, G36 and SVDs.
All Weapon types
Hip fire now has stronger recoil than aiming down sights. The strength of this effect varies between weapon types. From most impacted to least impacted: Marksman Rifles, LMGs, Assault Rifles, SMGs, Shotguns, Pistols.
Damage to targets out of cover bonus has been slightly reduced for all LMGs of Gear Score 256.
M60: base damage reduced by 3%.
M60 & M249 now take longer to reach full accuracy when fired.
Hungry Hog: base damage reduced by 13%, to prevent a scaling overlap with the implementation of World Tier 5.
Lowered the strength of aim assist for Shotguns.
Lowered the effect of accuracy on Shotguns.
Headshot base bonus reduced from 80% to 60%.
Showstopper: Accuracy while in cover has been reduced.
M870: base damage reduced by 12%.
FrontLine has been added
2 pieces: +15% Protection from Elites
3 pieces: +30% Ballistic Shield Health
4 pieces: Allows using an SMG if one is equipped when Ballistic Shield is deployed. SMG Crit Chance is reduced to 0%
Fixed a bug where players could trap elite NPCs inside a spawn closet during Dragon’s Nest – Eliminate the Collective checkpoint.
Fixed a bug where players would not be able to carry the Fuse box object if they were facing a certain angle.
Fixed instances where players could obtain High-End items at too low levels.
Fixed a bug where the interaction radius around the Crafting Table was too small.
Fixed a bug where weapon talents that would buff the player would be purged after switching weapons.
Fixed a bug where the Medved and Warlord High-End weapons would drop at 163 Gear Score in Incursions at any World Tier.
Fixed a bug where swapping out the 4th piece of a gear set with one of the same type would disable the 4-piece set bonus. This affected Tactician’s Authority, Sentry’s Call and Striker gear sets.
Fixed a bug where Wildfire, Shrapnel and Fear Tactics would not apply their effects to nearby enemy targets.
Fixed a bug where players would not be able to use Recovery Link signature skill while aiming another skill.
Fixed a bug where the Recovery Link would not automatically trigger if the player took fatal damage while aiming down sights.
Fixed a bug where weapon talents would not activate if the player had fulfilled exactly the required stat value.
Fixed a bug where equipping a weapon directly from dropped loot would replace the players current weapon instead of an empty slot.
Fixed a bug where sometimes looted containers and props would still be highlighted as loot-able in the game world.
Fixed a bug where recalibrating Enemy Armor Damage stat would not use the correct values at 163 Gear Score.
Fixed a replication issue that occurred when the player was performing a two-hand vault over an obstacle in the game world.
Fixed instances where the Fuse box objects would not replicate correctly when players would leave the mission instance.
Fixed game framerate while inside any inventory that has a large number of items.
Fixed a bug where the Signature Skill icon would not disappear when “auto-hide HUD” option was enabled.
Fixed a bug where players could not scroll an item description during item compare, in certain conditions.
Fixed a bug where the UI would not show the new item notification when a skill mod was unlocked due to a Base of Operation upgrade.
Fixed a bug where the Automatch megamap screen inside Underground mode would display activities that were not available for matchmaking.
Fixed a bug where the player’s health bar would overlap the Gear Score value while the Stash is open.
Fixed a bug where some vendors in the Base of Operations were not displayed on the megamap or the minimap.
Fixed a weird door.
Fixed a bug where Nimble talent would not work until reequipped if a cover to cover move is interrupted.
Fixed a bug where players could become invincible for a few seconds after using Survivor Link.
Fixed several instances of client crash.
Fixed a bug where Skill Haste would not correctly affect Support Station cooldown.
Fixed a bug where Judy Walters part 2 to 5 echos couldn’t be picked up correctly.
PC Specific [PC Only]
Fixed a bug where the first keyboard tap to deploy a skill would not register immediately after the skill was equipped or came off cooldown.
Fixed a bug where the player would not be able to shoot for several seconds after having thrown a skill or a grenade.
Fixed a bug where players would get unmuted after being killed in the Dark Zone.
Fixed a bug where the World Bracket UI was not affected by the HUD eye focus for the Tobii Eye Tracker.
Fixed a bug where players could still interact with the crafting table even though they received an “inventory is full” notification.
Fixed a bug where window size would not actually change when switching the video settings to windowed mode.