The Division: List of all Abilities, Talents and Perks

February 4, 2016

 

Skills

 

Can equip 2 plus 1 signature skill. Non-signature skills can have 1 of 3 modifications and 1 master (passive) modification.

Medical

Pulse - Sends out recon pulse that marks hostiles and allies through walls and covers.

First Aid - Heals all allies within a small radius. The device can be used on location or launched to a distant target

Support Station - Drops a support station that heals allies and can be used to revive downed allies. Requires: Medical Wing Upgrade - Virus Lab

Recovery Link (Signature Skill) - Heals and cures the users and nearby allies. Revives downed allies within range. Can "overheal" beyond maximum health. Requires: Medical Wing Upgrade - Disaster Aid

 

Tech


Sticky Bomb - Fires a bomb that sticks to most surfaces and explodes when detonated remotely.

Turret - Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out. Requires: Tech Wing Upgrade - Control Room

Seeker Mine - Releases an automated mine that seeks out hotile targets before exploding on proximity. Requires: Tech Wing Upgrade - Communications

Tactical Link (Signature Skill) - Increases damage and critical hit chance to user and all nearby allies. Requires: Tech Wing Upgrade - Division Tech

 

Security


Ballistic Shield - Equips a portal Ballistic Shield that absorbs damage. The user can only use their sidearm while the shield is active.

Smart Cover - Reinforces a cover, increasing the user's damage and decreasing the incoming damage for all allies behind it. Requires: Security Wing Upgrade - Situation Room

Mobile Cover - Creates a temporary cover for one person, which provides standard cover protection until destroyed. Requires: Security Wing Upgrade - Armory

Survivor Link (Signature Skill) - Increases damage resistance and speed for the users and nearby allies. Requires: Security Wing Upgrade - Barracks.

 

Talents

 

Can equip up to 4 talents. Talent slots unlocked by leveling up (or by a perk).

Medical


Adrenaline - Use a medkit when not at full health to receive an overheal. Requires: MWU - Decontamination Unit

Triage - Heal an ally with a skill to reduce skill cooldowns by 15%. Requires: MWU - Decontamination Unit

Shock and Awe - Suppress a hostile to increase movement speed by 25% for 10 seconds. Requires: MWU - Pharmacy

Battle Buddy - Revive a downed agent to reduce incoming damage by 50% for 10 seconds for both players. Requires: MWU - Pharmacy

Critical Save - Use a medkit during low health to increase damage resistance by 40% for 10 seconds. Requires: MWU - Counseling

Shrapnel - Applying Bleed to any target triggers a 30% chance to apply the effect to all targets within 10m. Requires: MWU - Counseling

Combat Medic - Use a medkit near allies to heal group members and proxies within 20m by 40%. Requires: MWU - Pediatric

Strike Back - Reach low health to reduce active skill cooldowns by 20%. Requires: MWU - Pediatric

 

Tech


Tactical Advance - Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10s. Requires: TWU - Central Heating

Demolition Expert - Kill a hostile with an explosion to increase explosion damage by 40% for 15s. Requires: TWU - Central Heating

Police Up - Kill a hostile with any skill for a 25% chance of auto-refilling all ammo types to capacity. Requires: TWU - SatComms

Fear Tactics - Applying Shock to any target triggers a 30% chance to apply the effect to all targets within 10m. Requires: TWU - SatComms

Evasive Action - During a cover to cover move incoming damage is reduced by 30%. Requires: TWU - Recalibration

Tech Support - Kill a hostile while any skill is deployed to extended any active skills duration by 10%. Requires: TWU - Recalibration

Wildfire - Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m. Requires: TWU - Recharge Center

Death by Proxy - Destroy a hostile's deployed skill to increase skill power by 20% for 30s. Requires: TWU - Recharge Center

 

Security


Steady Hands - Enter any cover to reduce recoil by 25% for 10s. Requires: SWU - Procurement Team

On the Move - Kill a hostile while moving to reduce incoming damage by 30% for 10s. Requires: SWU - Procurement Team

Precision - Headshot a hostile to pulse them for 10s. Requires: SWU - Guard Posts

Chain Reaction - Damage multiple hostiles with an explosion to apply 40% more damage from the blast. Requires: SWU - Guard Posts

Desperate Times - Reach low health to increase blind fire accuracy by 25%. Requires: SWU - Shooting Range

Stopping Power - Suppress a hostile to increase headshot damage by 25% for 10s. Requires: SWU - Shooting Range

Repo Reaper - Kill a hostile with the sidearm to receive 1 magazine for your primary weapon. Requires: SWU - Canine Unit

One is None - Headshot a hostile to have a 50% chance of not consuming the bullet. Requires: SWU - Canine Unit

 

Perks

 

All passive.
 

Medical


Medkits - Increases Medkit inventory by 1 slot. 3 different base upgrades +1 each, MWU requirements: Clinic, Intensive Care, Pediatric Care

Protective Measures - Increases Virus Protection by 1, gaining access to higher contamination areas. 3 different base upgrades +1 each. MWU requirements: Virus Lab, Hazmat Unit, Pharmacy

Canned Food - Increase Canned Food effect duration by 10s. MWU requirement: Disaster Aid

Supplier - Collect canned food, water, energy bar and soda in the Supply Line once per hour. MWU requirement: Disaster Aid

Contamination Intel - Reveal all contaminated areas on the map. MWU requirement: Quarantine

Hazardous Materials - Increases Dark Zone inventory by 1 slot. MWU requirement: Decontamination Unit

Rigger - Collect fabric (crafting materials) in the Medical Wing once per hour. MWU requirements: Pharmacy

Credit - Increase credit gains by 10%. MWU requirement: Counseling

Talents - Increase active talents by 1 slot. MWU requirement: Build All Upgrades

 

Tech


Inventory - Increase inventory by 10 slots. TWU requirement: Control Room

Hazardous Materials - Increases Dark Zone inventory by 1 slot. TWU requirement: Communications

Division Tech Materials - Convert Division Tech crafting materials into other materials at the crafting station. TWU requirement: Division Tech

Engineer - Collect electronics (crafting materials) in the Tech Wing once per hour. TWU requirement: Division Tech

Soda - Increase Soda consumable effect duration by 10s. TWU requirement: Generators

Water - Increase Water consumable effect duration by 10s. TWU requirement: Water Purification

Craftsman - Collect tools (crafting materials) in the Tech Wing once per hour. TWU requirement: Field Engineering

Energy Bar - Increase energy bar effect duration by 5s. TWU requirement: Central Heating

Resource Assessment - Reveal all Division Tech crafting nodes on the Dark Zone map. TWU requirement: SatComms

Stat Switch - Unlock item stat switching at the Recalibration Station. TWU requirement: Recalibration

Dark Zone Funds - Increase looted Dark Zone fund gains by 10%. TWU requirement: Recharge Center

Stash - Increase stash by 10 slots. TWU requirements: Build All upgrades

 

Security


Experienced Agent - Increase XP gained from all activities by 10%. SWU requirement: Situation Room

Grenades - Increase the grenade inventory by 1 slot. SWU requirement: Armory

Advanced Weaponry - Unlock advanced weapons vendor in the Security Wing. SWU requirement: Armory

Combat Veteran - Increase XP gained from accolades by 25%. SWU requirement: Barracks

Hazardous Materials - Increases Dark Zone inventory by 1 slot. SWU requirement: Dark Zone Ops

Black Market Vendor - Unlock Dark Zone fund purchases in the Base of Operations. SWU requirement: Dark Zone Ops

Clothes Vendor - Unlock a clothes vendor in the Base of Operations. SWU requirement: Supply Line

Explosive Bullets - Increase Explosive Bullets effect duration by 10s. SWU requirement: Gunsmith

Gunsmith - Collect weapon parts (crafting materials) in the Security Wing once per hour. SWU requirement: Gunsmith

Scavenger - Collect items from the scavenger box in the Security Wing once per hour. SWU requirement: Procurement Team

Incendiary Bullets - Increase Incendiary Bullets effect duration by 10s. SWU requirement: Guard Posts

Special Ammo - Collect incendiary and explosive bullets (ammo) in the Supply Line once per hour. SWU requirement: Guard Posts

Shooting Range - Train in Marksmanship at the Shooting Range. SWU requirement: Shooting Range

Intel Discovery - When completing all Side Missions and Encounters in a Named Zone, reveal all undiscovered Intel on the map. SWU requirement: Canine Unit

Collector - Increases Scavenging by 15%. SWU requirements: Build All upgrades

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