Destiny 2 Update 2.0.4




  • Now Throwing Hammers can be picked only if your own Throwing Hammer ability is not fully charged

  • Fixed an issue in which Burning Maul’s slam attack was unintentionally triggering melee-based perks

  • Banner Shield can no longer be overpenetrated by weapons with perks such as Armor-Piercing Rounds

  • Resupply can now also benefit allies behind obstacles


  • Fixed an issue in which Kill Clip would not trigger if players reloaded their weapon using Marksman’s Dodge while having the Dragon’s Shadow Exotic chest armor equipped


  • Fixed an issue where Healing Rift and Well of Radiance could prevent weapon perks such as White Nail and Magnificent Howl from working properly

  • Note: This introduced a bug where White Nail may occasionally activate after 2 hits. This will be addressed in a future update.

  • Fixed an issue where Handheld Supernova could deal damage to allies

  • Fixed an issue where Handheld Supernova kills would sometime appear as “Killed by the Architects” in the obituary and where the ability was inconsistent in triggering the Dark Matter perk

  • Players will no longer perform the Atomic Breach melee ability when using the heavy attack of the Escalation Protocol Sword

  • Fixed an issue in which using the Phoenix Protocol Exotic chest with Well of Radiance could result in weapons not rendering

  • Casting Chaos Reach with your back up against a wall will no longer block the beam

  • Fixed an issue in which Chaos Reach was dealing less damage at lower framerates; as a result, players may now notice an increase in total damage output


  • Lucky Pants will no longer reload Hand Cannons that are not stowed

  • Fixed an issue where ammo scavenger perks would give certain weapons less ammo than intended

  • Prodigal Grasps and Dragonfly Regalia Grasps will no longer block the player’s view when they are using a Bow


  • Increased Scout Rifle damage against combatants

  • Repositioned the scope on the Fighting Lion’s Lupus Visage ornament for better visibility while players are aiming down sights

  • Decreased Fighting Lion damage to be brought in line with other breach-load Grenade Launchers

  • Reduced aim assist on Sleeper Simulant

  • Buffed aim assist on Linear Fusion Rifles (not including Sleeper Simulant)

  • Fixed an issue where Dynamic Sway Reduction and Zen Moment perks would not function properly when combined with Lunafaction Boots or Rally Barricade

  • Fixed an issue where the Taken Spec mod description was displayed twice in weapon tooltips

  • Fixed an issue where the Between Breaths ornament for Whisper of the Worm would not display properly

  • The charge bar on compound Bows now fills in two stages to directly reflect the two stages of the drawing animation

  • Fixed an issue where visual effects on some weapons were sometimes still visible next to a character using Super abilities

  • Fixed an issue where being shot by an allied Guardian’s Telesto could result in a crash

  • Fixed an issue where One Thousand Voices would sometimes speak at the volume of One Hundred Thousand Voices

  • Fixed an issue where Bows were not equipped properly when characters were sprinting

  • Fixed an issue where the Badlander Shotgun was missing reload audio

  • Updated the ATC Rex Häkke scope to align with other weapon scopes

  • Fixed an issue where parts of Borealis did not display the correct element

  • Fixed excessive perk activation audio for Redrix’s Broadsword when players activated the Desperado perk

  • Fixed excessive perk audio for Trinity Ghoul’s Lightning Rod perk when the weapon is stowed

  • Updated the draw animation on Trinity Ghoul

  • Updated the description of Ionic Return on Borealis to more accurately reflect its bonus damage behavior



  • Fixed an issue where Gambit clan engrams were not functioning properly

  • Fixed an issue where shield walls would not spawn at the beginning of a match

  • Fixed an issue where matchmaking for Gambit would sometimes take longer than intended, sometimes resulting in players being removed from the match

  • Gambit Quitter Penalties have been reenabled

  • Fixed an issue where the invasion portal would sometimes not open throughout the match


Iron Banner

  • Fixed an issue where Iron Engram displayed a higher Power level than intended

  • Fixed an issue where Iron Banner token rewards from matches were doubled

  • All Iron Banner bounties will now reward powerful gear

  • Iron Banner bounty requirements have been reduced:

  • Lightbearer: Super kills reduced to 20 from 25

  • Iron in the Blood: Match completions reduced to 15 from 30

  • Shine On: Orbs generated reduced to 50 from 100

  • Iron Victory: Match wins reduced to 7 from 10

  • To Be Precise: Precision kills reduced to 50 from 100

  • All in a Week’s Work: Kills reduced to 150 from 250


  • Fixed an issue where the kill feed would no longer display under certain circumstances

  • Capture Zone waypoints no longer pulse when progress state changes or when in a Power Play in Iron Banner