This Week at Bungie
This week at Bungie, we’re counting down the minutes till Warmind.
In recent months, a series of updates for Destiny 2 has added some quality-of-life improvements to the game. On May 8, we’ll deliver even more. Tuesday can’t come soon enough.
Season 3 will make all players more powerful and give them new ways to earn some Glory (and Valor).
Expansion II will send you starside in search of new activities, new lore, new challenges, and new loot.
Cheers to Vicarious Visions for their passion and dedication to the craft of creating amazing experiences for players. They’ve been wonderful partners with us on this journey. With Destiny 2 PC and Warmind under our collective belts, we’re excited about the future of this collaboration. Before you see their contribution to the world of Destiny, Creative Director Brent Gibson has a message from his team:
Brent: The team at Vicarious Visions have been fans of Destiny long before we started working with Bungie on this amazing franchise. While working alongside our counterparts at Bungie, we've met the challenge of expanding the Destiny universe and we are beyond thrilled that the day is nearly here! We are honored to have added to this rich world with passionate fans numbering in the millions. This is the kind of thing that game developers dream about. We are fortunate enough to not only add to the gameplay experience, but the franchise as a whole by bringing the legendary Hunter, Ana Bray, to life! She has carried our banner through this entire journey and we can’t wait for you to meet her on this adventure. See you on Mars on May 8!
We’ve had a lot of fun hosting “Warmind Week” on the blog. There’s a lot we want you to know before you plot a course for Mars. If you missed a beat, here’s a recap.
The Destiny 2 Narrative Preview set the stage with five pieces of weblore written by our team.
On Wednesday, we released the “Warmind” digital comic, written by Mark Waid (Doctor Strange) and David A. Rodriguez (Destiny 2: Warmind), and inked by Kris Anka (Runaways).
We’ve also released two new Developer Insights to give more details on what to expect when Warmind launches. Creative Director Brent Gibson from Vicarious Visions and Design Lead Evan Nikolich from Bungie shed light on the state of Mars, Rasputin, and the enemies you’ll be introduced to. Sandbox Design Lead Josh Hamrick and Senior Crucible Designer Kevin Yanes walk us through the Exotic Masterwork weapon process, with additional information about Crucible Ranks, which will be available to all players when Season 3 begins on May 8.
Season 3: Exotics and Crucible
We have one more Developer Insight planned for release on Friday, May 4, featuring commentary from Design Lead Jacob Bentonand Design Lead Ben Wommack on the development of Escalation Protocol. Stay tuned to Bungie.net/Warmind for more!
Patch Note Preview
In previous articles, we’ve been diving deep into the details of design goals for some of the larger changes coming in Season 3. There’s quite a bit more to Destiny Update 1.2.0, so here’s a quick overview of feature changes and bug fixes that will also be deployed next week:
As a short-term solution, Vault space has been increased from 200 to 300 items.
Multi-emote is here! You now can configure all four emote options with player-selected emotes.
The entire emote collection is now always available to you for convenient swapping.
Items in the emote collection have been removed from the Vault, as it's no longer needed.
Guided Games will now feature a Leviathan Guide emblem that tracks the number of raid encounters and raids a player has completed as a Guide.
This emblem rewards a unique aura for 14 days after a player completes a raid as a Guide.
Once a week while the aura is active, guiding a raid to completion grants one Bright Engram.
A new inventory category has been created that will contain pursuit tracking items, such as those for Exotic quests.
Items in the Pursuits category are specific to each character and not shared across the account.
In-game audio settings (sliders between 1 and 10) were added or revised:
Weekly lockouts for raid and raid lair rewards are now class-based.
Players running multiple characters of the same class will receive rewards only the first time they run the raid or raid lair in a given week.
Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris.