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This Week at Bungie


This week at Bungie, we witnessed New Monarchy continue their dynasty.

New Monarchy is celebrating in the Tower this week. They won their third Faction Rallies event in a row—the three-peat is real. Future War Cult remains winless, but they did narrowly edge out Dead Orbit for the second place slot.

Future War Cult will get another shot at getting their first win when the factions return to the Tower to compete again. Will Dead Orbit return to glory? Or will New Monarchy continue their dominance with a fourth straight win?

You will decide.

Fe Banner

After the faction leaders pack up to leave the Tower, Saladin will be passing them in the Hanger as he makes his return. It’s time to relight the burning shield and prepare to battle your fellow Guardians.

Begins: Tuesday, March 6

Ends: Tuesday, March 13

The game is Clash!

Lord Saladin will have three featured weapons available for you to obtain directly from him. Here are his offerings:

If you weren’t able to finish off the challenges required to unlock all of your ornaments during the last event, your progress will carry over. So start punching everyone you see to earn that chest ornament!

Changes are coming to Iron Banner and the Crucible. We’ll give you more specifics very soon…

The Aforementioned Future Crucible Plans

…Very soon, as in this section. The Crucible team has been working hard on a few updates to Guardian vs. Guardian action that the team plans to deliver in Update 1.1.4. We invited PvP Design Lead Derek Carroll to drop some knowledge on what they have in store for us.

Derek: The PvP team has been on fire these past few weeks, filling Update 1.1.4 with as much awesomeness as we can. Our beloved Test team is right there with us in the labs as we put the new content through its paces.

Some highlights:

Iron Banner will channel that old-school Crucible in the style of the Iron Lords. We've made a number of tweaks to the gameplay besides increasing team sizes to 6v6:

  • Match time limit is 12 minutes

  • Score limit is 125 points

  • Respawn time is 7 seconds

  • All control zones start off neutral

  • Control zones take slightly longer to capture by default

  • Additional Guardians (max of 3) in a zone increases capture speed

  • Guardians participating in a capture get more Super energy

Rumble will make its triumphant return, with no excuses, no complications, and absolutely no points for "assists". You get a single point when you get a kill, just like in the golden age of video games. Oh, and this time, we increased the player count to eight.

Mayhem is still Mayhem.

These three modes will share a central location on the Crucible Director page, and rotate weekly to keep things fresh. This Weekly Featured playlist will be home to gametypes that don’t necessarily fit into the existing Quickplay or Competitive playlists.

The Mode Formerly Known as "Doubles" is in its chrysalis, making a slow transition from what you played during Crimson Days to become a beautiful butterfly. We love the way it played in Crimson Days, but felt like we could take it further and give it more polish and flexibility. Once we lock that down, we'll release it into the Weekly Featured rotating playlist with the other fun stuff. For now, we are unsure of a release date, but we’ll add it the Road Map when we are more certain of when it will land.

There are, of course, other cool features coming in 1.1.4 that will make everyone's lives better (unless they're habitual quitters), and we'll be sure to talk more about them as launch day approaches.

Nightfall Scoring Q&A

Nightfall scoring went live on Tuesday. We’re monitoring the initial feedback on the changes. There were some common questions being asked about modifiers and score tiers. We asked the team working on these changes to clarify a few things.

How do players acquire Nightfall emblem variants?

Dev Team: Nightfall emblem variants have a chance to drop from Nightfall completions. It’s not related to challenges, and it’s not a guaranteed drop. For each variant, the chance increases from 0% to as high as 50% at specific score thresholds per variant. Currently, those thresholds are as follows:

Tier 1: 20k

Tier 2: 40k

Tier 3: 60k

Tier 4: 80k

Why aren’t those tiers visible in-game, and will they ever change?

Dev Team: We’re planning to adjust the score thresholds as we come to better understand what the community considers an impressive high score, and we don’t currently have a great way to display dynamic settings like that. Every week that a Nightfall returns, we may increase the Aura threshold based on community high scores from the previous week that Nightfall was active. We’ll do that based on some percentile of the community, potentially the top 10%. The current 60k threshold is based on internal playtests—we expect the community to be better than us, so it should be expected that threshold will increase the next time “Tree of Probabilities” comes around.

Why were base Nightfall modifiers removed?

Dev Team: The removal of the base modifiers from Nightfall is because we want to emphasize core combat in this initial release and let the community define the meta for a high-scoring Nightfall