Leviathan Raid Guide
Standard Bearers in Castellum – First Trial
Video by: Esoterickk
In order to progress to the first raid encounter, you will need to gather three Standards (keys) from three separate Standard Bearer that will appear. The first door will be on your left and will have three symbols etched into the ground. Divide into two teams, with four guarding the door and the other two going out to hunt for the Standards. Their order will be random but we do know that a boss will spawn in one of four locations around the map.
Occasionally a “Councilor” will spawn that is a Psion in a clear bubble. This mage will buff a random Cabal with invulnerability until he is dead, so as soon as you see the words “A Counselor Has Appeared…” go out and search for him. He has a very little amount of health so run into the bubble, drop him, and then run out.
After you place all three in it, the nearby door will open, letting you through. You’ll find your first Leviathan Raid loot chest there, with a Calus Token inside.
Bathers in Royal Pools – Second Trial
Video by: Esoterickk
After placing the keys in the first section of Destiny 2’s Leviathan raid, you will be led down a hallway that eventually ends with a large room called the Bath House. In here you will be tasked with stopping a ritual via destroying 9 capsules that are hanging on chains in the center room. Take note, because the water itself is poisonous and will kill you if you linger in it long enough.
In the room, there are five sections with glowing white orbs (one in the center and one in each of the four corners) touching one will give you a buff called “Psyonic Protection.” This buff will allow you to not only walk on the water harm free but will also cause the chains in the four corners to slowly lower. Once you pick the buff up in the four corners it will not respawn again, as only the center one respawns. The object of this room is to have all four chains lowered at the same time so you activate the next section of this fight.
To accomplish this, have each team of three rotate their positions so that there is always someone on the two platforms. So for the right side, you will have some start in the center, front right, and back right respectively. The person in the center will grab the Psyonic Protection buff as soon as the encounter starts. Your center and front right person will now switch places, as this allows the center user (who just got the buff) to continue bringing the chain down.
Now the person who was front right, runs back to the center and grab the Psyonic Protection buff. You will then run to the back right and swap with them, who will, in turn, grab the buff in the center. You will continuously rotate who is on the four pads in your two groups of three. What you want is all four concrete blocks on the four chains to lock in place by the four plates. Even when the block reaches the bottom do not jump off it as the chain will slowly go up.
Once all four chains are locked you will hear a chime, when this goes off quickly have everyone run back to the center. Now have two people deal with the enemies that will come out and have the rest shoot the open pods until they explode. You should be able to get at least 5 before the rotation restarts again and you start taking damage for standing in the water. To boost your damage use the Warlock’s empowering rift and the Titan’s low barricade to instantly reload. When this damage phase is over, two Psions will spawn in the center and need to be instantly killed. Your game plan will look like this:
Lock the four chains
Center damage phase
Remember, those on the plates will be swarmed with enemies, so those who are floating try to help kill the Bath Cabal foes. Think of this encounter as the Totems in the King’s Fall raid, as it requires largely the same idea for rotating positions. Once all of the pods are destroyed make your back to the key room to open another door and head to the next encounter.
Royal Beasts in Pleasure Garden – Third Trial
Video by: Esoterickk
In this section you will need to sneak around a set of War Beasts, gathering spores to increase your damage, and killing them before they finish an instant death spell.
To start, designate two people to hold the light prisms that will spawn once you wipe out all the enemies. The other four will need to jump down and pick up one of the four spore balls that are grouped below. What you have to do is have the Prism people lead the group of four below through the forest to purple, glowing flowers that will need to be shot with the Prism’s energy beam. You can only use this beam by standing in one of the glowing light columns that are dotted around the level.
The flowers will spawn in sets of two on both the right and left side of the room in the garden. From the spore spawn these will be the following locations on both sides of the room:
Two Close Wall
Two Middle Wall
Two Back Wall
Map by u/JaminDaMan
Once both people have their Prisms and your team of four has their spores guide them through the level. You need to avoid the sight of the dogs at all times otherwise they will begin their howl and you’ll either need to run or retreat to the safe room where the spores spawn. With each flower destroyed you will gain some damage boosting stacks (Empowering Spores), so try to get at least four (X48) during the first cycle before the dogs howl. They will start the 30 second kill timer regardless so you will need to be both quiet and fast to maximize.
When your first damage phase begins use your heavy ammo and Super to kill all the dogs on either the right or left side. Quickly run back to the safe room and wait it out until the next phase. You will have less time during each successive phase, so focus on capturing the spores on the side with no dogs. Keep rinse and repeat until all six dogs in the garden are dead so you can move on. The best Destiny 2 weapons for this are shotguns, swords, and the Merciless exotic fusion rifle.
Gauntlet – Prove Your Worth – Fourth Trial
Video by: Esoterickk
In this raid encounter, players will have to entertain the Cabal by fighting and competing in an obstacle course. This is probably the easiest part of the Leviathan raid, provided you are coordinated enough with your jumping. Before you start designate two people as runners, preferably Hunters or Titans since they need to move fast.
For this section, players will need to grab and hold onto charges while they run through an obstacle course. To start this part have four people stand on the four pillars to slowly lower them down to ground level. This will summon a horde of Cabal which will need to be dispatched until a commander comes out. After he is dead, have one of the two runners grab the Psyonic Charges that are at the Chalice and Dogs marked gates.
The people in the outer ring will need to run and jump through red colored circles to add more time to the charge they are holding. However, to pass through these circles two people on the outside will need to shoot the Triangle Buttons that are not the ones with the red circle. So if your runner has to jump through the top, two people will shoot the middle and bottom buttons until they go green. Make sure to stay on your platform when you are firing at the buttons.
You have to shoot these buttons simultaneously, so make sure both people are firing on the designated buttons. You know when they’ve both been hit because all three Triangles will glow green. Split up into two duos to cover triangles, so the person on the Chalice helped cover the Axes section and vice versa. Once a runner passes through a hole a Psion will form at the bottom, quickly knock him out (he takes one hit) before he can finish his ritual or summon a clone. After the runners complete a full lap they will be transported to the main room and will need to dunk the charges in the center.
After three cycles of runners going through the obstacle course, have everyone reconvene in the center. Everyone will need to grab an orb here and will be transported to the outer ring to run once more. The catch for this part is there are six runners, but only four orbs to grab. Designated two teams of two as swappers and have the remaining players always grab an orb. When it starts, run around the circle making sure to grab your time orb when it’s your turn. Once you reach the end quickly run to the center and dunk the charges to receive your prize.
After you win grab your treasure and head back to the main throne room.
How to defeat Calus boss
Video by: My name is Byf
Start the encounter by shooting the cup out of his hand. Enjoy the sound. Calus cannot be damaged.
Mobs will spawn, up to and including four Shielded Psions on each of the Platforms around the arena. DO NOT KILL THE SHIELDED PSIONS, LESS ADDS WILL SPAWN.
Emperor Calus will clap his hands, and all six players will be teleported into a Shadow Realm. In front of the Players will be three Glowing Orbs. At the end of the bridge the players are on is a spectral Calus head that cannot be damaged.
As soon as the Players teleport in, the team must split into a Home Team and Away Team. The Home Team runs forward and each picks up an Orb, which teleports them back to the Throne Room. The Away Team stays in the Shadow Realm. After a few seconds, Spectral Calus will begin to inhale, pulling the Away Team towards him. There is a Short Purple Wall that will root the Away Team in place and prevent them from being sucked off the bridge, but note that sliding over the ramps in the bridge while being inhaled will launch players over the wall and probably to their deaths.
After a few seconds, Psions will again spawn on the four Platforms in the Throne Room. At the same time, a Symbol will appear on the Spectral Calus’ head in the Shadow Realm, a different one for each player, corresponding to three of the four Platforms the Psions are standing on back in the Throne Room (Chalice, Blades, Beast, and Sun).
The Away Team must call out their Symbols to the Home Team, one at a time, so the Home Team knows which of the four Symbols is missing. This missing Symbol indicates the one Psion that must be killed by the Home Team. Doing so will generate another Short Purple Wall, saving the Away Team from being inhaled by Spectral Calus.
While this is happening, two floating Psions will appear in the Shadow Realm. These must be killed quickly by the Away Team - failing to do so is a wipe.
After the Home Team has killed the correct Psion and generated another Short Purple Wall in the Shadow Realm to anchor the Away Team, the Symbols on Spectral Calus’ head will change, requiring the Away Team to do another round of call-outs. The Home Team must cycle and kill this Psion, while the Away Team kills another round of Psions inside the Shadow Realm. This will occur four times, once for each Platform/Symbol.
After the fourth and final round of call-outs and Psions, Spectral Calus will stop inhaling and begin to belch out Spectral Skulls. The Skulls will seek players and detonate for small damage. Killing the Skulls grants a stack of Buff for the entire raid. Because the Skulls seek the players and because the players have to shoot the Skulls, it’s wise to for the Away Team to stack up at this point.
Once all the Skulls have been belched by Spectral Calus, the Away Team will be teleported back into the Throne Room. The Platforms will be illuminated. At this point, Calus will spread his arms and generate a glowing shield around him. Players must damage him enough to shatter this shield, at which point he will be vulnerable.
Each of the Platforms will convey a damage buff to players standing atop them for a short window of time, correlated to the raid’s stacks of Buff. Players will only have a short window of time to stack up and burst damage before they must flee to avoid Calus’ powerful Fire attack. This attack is signaled by Calus raising his arm. Players must stack up on the Platforms and burst Calus as much as possible, then flee to avoid his attack, running to the next Platform in the sequence and resuming damage.
Once all four Platforms have been exhausted, the cycle repeats itself. After the first cycle, the bridge in the Shadow Realm begins to fall apart, so players must be careful to dodge new holes and ramps which will either kill them or launch them over the Short Purple Wall. The Centurions will also cycle through elemental shields (Void, Solar, Arc, etc), making weapon selection and damage more difficult.
Repeat this cycle until Calus is at 0% health, but pay special attention to the shield that Calus generates when he hits 0% health. Once this is shattered, the raid is over.