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The Division: Update 1.4 Patch Notes


New Feature: World Tiers

  • Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop

  • There are a total of 4 World Level tiers:

  • Tier 1: enemy lvl30, gear score rewards 163

  • Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions

  • Tier 3: enemy lvl32, gear score rewards 204

  • Tier 4: enemy lvl33, gear score rewards 229

  • Activity difficulty in a same World Tier (Normal, Hard, Challenging) will provide more rewards

UI Improvements

  • Added a player reporting interface for PC users.

  • Players now have the “mark as junk” option when equipping mods.

  • Players can now mark weapon and gear items as “favorites” which locks them in their inventory. Locked items cannot be sold, shared or dismantled.

  • Added a buyback option to vendor’s inventory. Players can now recover items they have accidentally sold.

  • Added Quick Nav option to vendors and menus allowing players to quickly select item types they want to display.

  • Weapon skins no longer take inventory space.

  • Equipped items are now always displayed at the top of the inventory list.

  • Recalibrated items now have an icon displayed next to their recalibrated stat/talent.

  • Crafting materials can now be converted in bulk at the Crafting Station.

  • Players can now deconstruct items from the Stash.

  • Players now have an option to find a better server if they are currently on one that is not their best option. They can do so from the Group Management menu.

  • Players are no longer able to open their inventory while under status effect.

  • Recalibration bench now opens instantly instead of waiting for watch tapping animation.

Gameplay Changes

  • Time-to-kill enemy NPCs has been lowered.

  • Many improvements were made to enemy AI.

  • Player ammo capacity has been increased by 50% after level 30.

  • When matchmaking the game will now attempt to refill empty slots if the group privacy allows it.

  • Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire.

  • Accuracy will now be lowered for a short duration after performing a combat roll.

  • Added a delay between leaving a group and signing up for matchmaking.

  • Weapon magazines are now refilled when restocking from an ammo crate.

  • The crafting material drops from the Base of Operations will now reward High-End quality after level 30.

  • Removed scavenging from the game. Scavenging is removed as a secondary stat on all gear pieces. New gear pieces can no longer roll scavenging.

  • The Map indicator for Rogue players now increases in size the closer they are to the player.

  • Player grenade damage now scales with the current World Tier to ensure consistent efficiency against NPCs across World Tiers.

  • Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat.

  • Several improvements to NPC AI.

  • Player health will now progressively regenerate to full when out of combat.

  • Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro

Activities, Loots, & Rewards Global changes

  • All NPCs will now have chances to drop High-End and Gear Set items, tougher enemies (veteran, elites) have higher chances to drop.

  • Removed Gear Set Weighting from all activities except Incursions. Any Gear Set can now drop from any activity.

  • Weekly and Daily assignment loot caches now drop items scaled with the players current gear score.

  • Added new blueprints for Level 33 mods and Gear Score 229 High End.

  • Added Field Proficiency: Players can now gain experience past level 30 and earn loot caches.

  • Updated Vendor Stocks:

  • Items quality will adapt better to the player level during the 1 to 30 progression.

  • Vendors now sell items Gear Score 163 to 229 as soon as the players reaches level 30.

  • Added more High End items for sale in all currencies.

  • Added more Gear Set items at Phoenix Credits and Dark Zone Vendors:

  • Phoenix Credit Vendor sells 1 random slot of each Gear Set

  • Dark Zone Vendor sells 1 random Gear Set for each slot

  • Vendors will now sell Sealed Cache for all currencies.

  • Marksman Rifles, ARs and Shotgun prices have been lowered.

  • Gear Set items now cost as much as a high end gear piece, resulting in a large price reduction.

  • Item prices in DZ Funds have been adjusted. Gear score 182 item prices went slightly up, as gear score 204 items got a small price decrease. These changes were made for a more normalized, fairer price increase of items with gear score.

  • Items priced in Phoenix Credit gear score 182 went down in price slightly, whereas items gear score 229 went slightly up. These changes were made for a more normalized, price increase of items with gear score.

  • Drop rates have been modified for all named NPCs encountered during missions and incursions outside of the actual boss. They will no longer guarantee High-End drops. Instead, they will guarantee crafting materials and have a chance to drop a High End or Gear Set item.

  • The Phoenix Credit Vendor has been removed from the Tech Wing in the Base of Operations.

  • Division Tech has been removed as a requirement from all High End and Gear Set blueprints.

Open World

  • Roamer NPC groups and bosses are now back in the open world. They now respawn every 4 hours.

*Main Missions Updated Rewards for all main missions:

  • Normal Mode

  • Boss drop:

  • 1x Superior or High End

  • Reward:

  • 1x Superior

  • Hard Mode

  • Boss drop:

  • 1x High End

  • Reward:

  • 1x High End

  • Challenging Mode

  • Boss drop:

  • 1x High End

  • 1x Gear Set

  • 1x High End Mod

  • Reward:

  • 2x High End or Gear Set

  • 30 Phoenix Credits

Search & Destroy and High Value Targets

  • Search & Destroy will now reward the player with 5 Target Intel upon completion at the mission board for normal Search and Destroy, 10 for Critical Search and Destroy (instead of 2 and 4).

  • Weekly HVT vendors now sell 2 of each contract type, instead of 1.

  • Added 40 new High Value Target contracts to the contract pool.

  • Prices of High Value Target contracts have been adjusted and normalized to avoid overlaps. This results in an overall slight decrease of cost for many contracts.

  • Daily High Value Targets now all scale with group size.

  • The difficulty of some of the hardest HVT contracts have been slightly lowered.

  • Enemies in Search & Destroy missions will now be Normal and Veteran instead of mostly Elites.

Updated Rewards for all High Value and High Risk contracts:

  • Daily low cost High Value Target

  • Boss drop:

  • 1x High End or Gear Set

  • Reward:

  • 15 Phoenix Credits

  • Daily medium cost High Value Target

  • Boss drop:

  • 1x High End or Gear Set

  • Reward:

  • 1x High End

  • 20 Phoenix Credits

  • Daily high cost High Value Target

  • Boss drop:

  • 1x High End or Gear Set

  • Reward:

  • 1x High End or Gear Set

  • 25 Phoenix Credits

  • Weekly low cost High Value Target

  • Boss drop:

  • 2x High End or Gear Set

  • 1x High End mod

  • Reward:

  • 1x High End

  • 1x Gear Set

  • 50 Phoenix Credits

  • Weekly high cost High Value Target

  • Boss drop:

  • 1x Gear Set

  • 1x High End or Gear Set

  • 1x High End

  • Reward:

  • 2x High End

  • 1x Gear Set

  • 50 Phoenix Credits

  • Weekly low cost High Risk Target

  • Boss drop:

  • 2x High End or Gear Set

  • 1x High End mod

  • Reward

  • 1x Gear Set

  • 1x High End

  • 1x High End weapon

  • 60 Phoenix Credits

  • Weekly high cost High Risk Target

  • Boss drop:

  • 1x Gear Set

  • 1x High End or Gear Set

  • 1x High End mod

  • Reward

  • 2x Gear Set

  • 1x High End

  • 1x High End weapon

  • 70 Phoenix Credits

Underground

  • Players can now gain Underground experience past level 40 and earn more Underground Caches.

Updated Rewards for all Underground Operations:

  • Directive now reward with Phoenix Credits and no longer items.

  • Normal Mode (boss drop)

  • 1x Superior or High End

  • Chance for a High End mod

  • Hard Mode (boss drop)

  • 1x High End or Gear Set

  • 1x Gear Set

  • Chance for a High End mod

  • Challenging Mode (boss drop)

  • 2 High End or Gear Set

  • 1x Gear Set

  • Chance for a High End mod

Incursions

  • Falcon Lost now has additional checkpoints after each C4 explosion.

  • The 4 Horsemen farm cover has been modified to prevent players from avoiding RC Cars explosions.

  • Abilities cooldown will now reset when the group wipes and respawns at the last checkpoint.

  • Changed Gear Weighting from Incursions: instead of guaranteeing specific Gear Sets, each incursion will now guarantee specific Gear slot items

  • Falcon Lost: Gloves and Masks

  • Clear Sky: Body armor and Holster

  • Dragon’s Nest: Backpack and Kneepads

Updated Rewards for all Incursions:

  • Challenging Mode

  • Boss drop:

  • 2x High End or Gear Set

  • 1x High End Weapon

  • 1 High End Mod

  • Chance for a named weapon

  • 100 Phoenix Credit

  • Reward:

  • 2x High End or Gear Set

  • Heroic Mode

  • Boss drop:

  • 2x High End or Gear Set

  • 1x High End Weapon

  • 1x Gear Set

  • 1 High End Mod

  • Chance for a named weapon

  • 120 Phoenix Credit

  • Reward: